If your plug-in wishes to support the animatable interface and appear in the track view you must identify which sub-objects are animatable. These are called sub-animatables. You can do this by overriding the following methods from the Animatable class.
Note: a parameter block is considered a single animatable sub-object, and any parameters it manages are not counted as animatable sub-objects for the purposes of the following functions.
The following example is the implementation used by the position constraint sample:
// Return one animatable sub-objects, which correspond the parameter block
int NumSubs() {
return1;
}
// Returns the nth animatable sub-object
Animatable* SubAnim(int i) {
returni != 0 ? pblock : NULL;
}
// Return the name of the nth animatable sub-object
MSTR SubAnimName(int i) {
returnGetString(IDS_AG_POSITIONPARAMS);
}
// Returns a reference number of the nth animatable sub-object
int SubNumToRefNum(inti) {
if (subNum==0)
return 0; // depends on the number and order of references
else
return -1;
}
The following example demonstrates multiple sub-animatables from the simple modifier base class (SimpleMod):
int SimpleMod::NumSubs() {
return3;
}
Animatable* SimpleMod::SubAnim(inti)
{
switch (i)
{
case 0: return posControl; // Center
case 1: return tmControl; // Gizmo
case 2: return pblock; // Parameter block
default: return NULL;
}
}
MSTR SimpleMod::SubAnimName(inti)
{
switch (i)
{
case 0: return MSTR(_M("Center"));
case 1: return MSTR(_M("Gizmo"));
case 2: return MSTR(_M("Parameters"));
default: return MSTR(_M(""));
}
}