Texture Map Indices
 
 
 

For a standard material, the shaders do not have consistent mapping on each channel. The following tables shows the mapping from channel index to shader for the different materials.

 

Blinn

Oren-Nayar-Blinn

Phong

Strauss

1

AmbientMap

AmbientMap

AmbientMap

DiffuseMap

2

DiffuseMap

DiffuseMap

DiffuseMap

GlossinessMap

3

SpecularMap

SpecularMap

SpecularMap

MetalnessMap

4

SpecularLevelMap

GlossinessMap

SpecularLevelMap

OpacityMap

5

GlossinessMap

SpecularLevelMap

GlossinessMap

FilterMap

6

SelfIllumMap

SelfIllumMap

SelfIllumMap

BumpMap

7

OpacityMap

OpacityMap

OpacityMap

ReflectionMap

8

BumpMap

DiffuseLevelMap

BumpMap

DisplacementMap

9

BumpMap

DiffuseLevelMap

BumpMap

DisplacementMap

10

ReflectionMap

DiffuseRoughnessMap

ReflectionMap

 

11

RefractionMap

BumpMap

RefractionMap

 

12

DisplacementMap

ReflectionMap

DisplacementMap

 
 

Anistropic

Metal

Multi-Layer

1

AmbientMap

AmbientMap

AmbientMap

2

DiffuseMap

DiffuseMap

DiffuseMap

3

SpecularMap

SpecularMap

DiffuseLevelMap

4

DiffuseLevelMap

SpecularLevelMap

DiffuseRoughnessMap

5

SpecularLevelMap

GlossinessMap

SpecularMap

6

GlossinessMap

SelfIllumMap

SpecularLevelMap

7

AnisotropyMap

OpacityMap

GlossinessMap

8

SelfIllumMap

BumpMap

OrientationMap

9

SelfIllumMap

BumpMap

OrientationMap

10

OpacityMap

ReflectionMap

SpecularMap2

11

FilterMap

RefractionMap

SpecularLevelMap2

12

BumpMap

DisplacementMap

GlossinessMap2

13

ReflectionMap

AnisotropyMap2

RefractionMap

14

RefractionMap

OrientationMap2

DisplacementMap

15

DisplacementMap

SelfIllumMap

 

16

 

OpacityMap

 

17

 

FilterMap

 

18

 

BumpMap

 

19

 

ReflectionMap

 

20

 

RefractionMap

 

21

 

DisplacementMap