Supporting undo and redo is an important part of the user experience. The following is a list of best practices for making
sure a plug-in works well with undo system.
- Modifying the track view node list both from a context in which the undo system is holding and not holding is unsafe. 3ds
Max can turn the undo system on or off as needed, and adding or removing track view nodes should be considered safe only when
the undo system is off. For more details see the following API elements: