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Home: 3ds Max SDK Programmer's Guide and Reference
IK System Interfaces
Miscellaneous Topics
Accessing the Parameter Block of any Plug-in
3ds Max SDK Programmer's Guide
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3ds Max SDK Features
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Miscellaneous Topics
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Tips and Tricks
This section contains a grab bag of tricks for working with the 3ds Max SDK.
Topics in this section
Accessing the Parameter Block of any Plug-in
Generating C++ Code from Mesh Data
Referencing a Global Instance of a Non-plug-in Class