A 3ds Max material plug-in may be used as a wrapper around a mental ray shader to share its parameters (using the mental ray translation API), thus providing a custom user interface for the mental ray shader from within 3ds Max.
A simple object plug-in used for instancing geometry using geometry shaders.
An implementation of a sample texture map proxy for the two-sided mental ray shader. This sample is meant to show how one can use the mental ray SDK to supply a good-looking UI for a mental ray shader. Developers may use this sample as the base building block for their mental ray shaders.