Public Attributes

SceneInfo Struct Reference

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Detailed Description

See also:
Class MaxNetManager, Structure MaxJob
Remarks:
This structure is available in release 4.0 and later only.

This structure is used by the Network Rendering API to store information about the scene.

#include <maxnet_job.h>

Inheritance diagram for SceneInfo:
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Public Attributes

int  objects
  The number of objects in the scene.
int  faces
  The total number of faces in the scene.
int  lights
  The total number of lights in the scene.
int  start
  The scene start / end time.
int  end
DWORD  flags
  This variable contains all the flags relating to the scenes rendering options, which are following values:
  • SCENE_VIDEOCOLORCHECK
    The video color check flag.


Member Data Documentation

int objects

The number of objects in the scene.

int faces

The total number of faces in the scene.

int lights

The total number of lights in the scene.

int start

The scene start / end time.

int end
DWORD flags

This variable contains all the flags relating to the scenes rendering options, which are following values:

  • SCENE_VIDEOCOLORCHECK
    The video color check flag.
  • SCENE_TWOSIDED
    The render two sided flag.
  • SCENE_RENDERHIDEN
    The render hidden objects flag.
  • SCENE_RENDERATMOSPHER
    The render atmospheric effects flag.
  • SCENE_SUPERBLACK
    The render super black flag.
  • SCENE_SERIALNUMBERING
    The serial numbering flag.
  • SCENE_DITHER256
    The dither 256 color flag.
  • SCENE_DITHERTRUE
    The dither true color flag.
  • SCENE_RENDERFIELDS
    The render fields flag.
  • SCENE_DISPLACEMENT
    The render displacement flag.
  • SCENE_EFFECTS
    The render effects flag.
  • SCENE_FIELDORDER
    The field ordering, 0 for even and 1 for odd.