This reference page is linked to from the following overview topics: Vertex Color Information, Texture Coordinates.
#include "GeomExport.h"
#include "maxheap.h"
#include "gfloat.h"
#include "assert1.h"
#include <math.h>
Go to the source code of this file.
Classes |
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class | Point3 |
class | Ray |
Typedefs |
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typedef Point3 | UVVert |
typedef Point3 | VertColor |
Functions |
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GEOMEXPORT float | Length (const Point3 &) |
GEOMEXPORT float | FLength (const Point3 &) |
GEOMEXPORT float | LengthSquared (const Point3 &) |
GEOMEXPORT int | MaxComponent (const Point3 &) |
GEOMEXPORT int | MinComponent (const Point3 &) |
GEOMEXPORT Point3 | Normalize (const Point3 &) |
GEOMEXPORT Point3 | FNormalize (const Point3 &) |
GEOMEXPORT Point3 | CrossProd (const Point3 &a, const Point3 &b) |
Point3 | operator* (float f, const Point3 &a) |
Point3 | operator* (const Point3 &a, float f) |
Point3 | operator/ (const Point3 &a, float f) |
Point3 | operator+ (const Point3 &a, float f) |
float | DotProd (const Point3 &a, const Point3 &b) |
float Length | ( | const Point3 & | v | ) | [inline] |
float FLength | ( | const Point3 & | v | ) | [inline] |
float LengthSquared | ( | const Point3 & | v | ) | [inline] |
Definition at line 244 of file point3.h.
{ return v.LengthSquared(); }
GEOMEXPORT int MaxComponent | ( | const Point3 & | ) |
GEOMEXPORT int MinComponent | ( | const Point3 & | ) |