#include "maxheap.h"
#include <WTypes.h>
Go to the source code of this
file.
Function Documentation
UtilExport ColorPacker* NewColorPacker |
( |
int |
w, |
|
|
BMM_Color_48 * |
pal, |
|
|
int |
npal, |
|
|
BYTE * |
remap = NULL , |
|
|
BOOL |
dither =
FALSE |
|
) |
|
|
- Parameters:
- int w
The width of bitmap to be packed.
BMM_Color_48
*pal
The palette to use.
int npal
The number of entries in the palette.
BYTE* remap=NULL
This is a 256 byte table that maps the numbers into another number.
This is used so the palette may be rearranged in Windows order. To
make palettes for Windows, the best thing to do is to put the
colors in so that colors that Windows uses are either left alone,
or they are occupied by the colors that are least important in the
image. This is because Windows will come along and alter these
colors. This is the first 10 colors and the last 10 colors.
The quantizer creates a palette from 0-239, where 0 is the most
used color and 239 is the least used. The color packer uses 0-239
as well, and it operates most efficiently when the colors are
sorted as the quantizer orders them.
What can be done is to use FixPaletteForWindows()
to rearrange the colors for the Windows palette. This creates the
remap table passed to this method. Then as a last step the
remap table is used to reorganize the palette. Below is the
documentation for the global function FixPaletteForWindows().
Sample code that uses these APIs is in
/MAXSDK/SAMPLES/IO/FLIC/FLIC.CPP.