Node attribute flags used by Interface7::SetNodeAttribute. More...
Defines |
|
| #define | ATTRIB_HIDE 0 |
| If set, node is not visible in the viewport.
|
|
| #define | ATTRIB_FREEZE 1 |
| If set, node is frozen. |
|
| #define | ATTRIB_BOXMODE 2 |
| If set, node is displayed as box. |
|
| #define | ATTRIB_BACKCULL 3 |
| If set (default), faces with normals
pointing away from the camera are not displayed. |
|
| #define | ATTRIB_ALLEDGES 4 |
| If set, all edges including hidden ones and
polygon diagonals are displayed. |
|
| #define | ATTRIB_LINKDISP 5 |
| If set, a wireframe representation of any
hierarchical link (parent, etc) to the node is displayed. |
|
| #define | ATTRIB_LINKREPL 6 |
| If set, the wireframe representation of the
hierarchical link is displayed instead of the node. |
|
| #define | ATTRIB_UNSEL 7 |
| for internal use only; something is not
selected |
|
| #define | ATTRIB_HIDE_UNSEL 8 |
| for internal use only |
|
| #define | ATTRIB_FREEZE_UNSEL 9 |
| for internal use only |
|
| #define | ATTRIB_VERTTICKS 10 |
| If set, the vertices of the object are
displayed as tick marks. |
|
| #define | ATTRIB_UNHIDE 11 |
| for internal use only |
|
| #define | ATTRIB_UNFREEZE 12 |
| for internal use only |
|
| #define | ATTRIB_CVERTS 13 |
| If set, the display of vertex color channel
is enabled. |
|
| #define | ATTRIB_SHADE_CVERTS 14 |
| If set, the vertex color is shaded if the
viewport is in a shaded display mode. |
|
| #define | ATTRIB_XRAY 15 |
| If set, makes the object translucent in the
viewport. |
|
| #define | ATTRIB_IGNORE_EXT 16 |
| if set, the object is ignored by the Zoom
Extents operation |
|
| #define | ATTRIB_TRAJECTORY 17 |
| if set, the object's trajectory is displayed
|
|
| #define | ATTRIB_FRZMTL 18 |
| set, the object turns gray when it's frozen
|
|
| #define | ATTRIB_HIDE_WITH_LAYER 19 |
| if set, the hide operation applies the whole
layer the object is on |
|
| #define | ATTRIB_FREEZE_WITH_LAYER 20 |
| if set, the freeze operation applies to the
whole layer the object is on |
|
| #define | ATTRIB_INHERITVISIBILITY 100 |
| if set, the object inherits a percentage of
its visibility from its parent |
|
| #define | ATTRIB_CASTSHADOWS 101 |
| If set, the object can cast shadows.
|
|
| #define | ATTRIB_RECEIVESHADOWS 102 |
| If set, the object can receive shadows.
|
|
| #define | ATTRIB_ISTARGET 103 |
| If set, the object is marked as the target
of another object. |
|
| #define | ATTRIB_RENDERABLE 104 |
| If set, the object is rendered. |
|
| #define | ATTRIB_RENDEROCCLUDED 105 |
| If set, the object becomes transparent from
the point of view of special effects, thus the objects being
occluded are affected by the special effects. |
|
| #define | ATTRIB_RCVCAUSTICS 106 |
| If set, the object can receive caustics.
|
|
| #define | ATTRIB_GENERATECAUSTICS 107 |
| If set, the object can generate caustics.
|
|
| #define | ATTRIB_RCVGLOBALILLUM 108 |
| If set, the object can receive global
illumination. |
|
| #define | ATTRIB_GENERATEGLOBALILLUM 109 |
| If set, the object can generate global
illumination. |
|
| #define | ATTRIB_SETWIRECOLOR 110 |
| If set, the supplied wire frame color is set
on to the object. |
|
| #define | ATTRIB_SETGBUFID 111 |
| If set, tags an object as target for a
render effect based on the supplied G-buffer channel. |
|
| #define | ATTRIB_PRIMARYVISIBILITY 112 |
| If set, the object is visible to cameras to
an extent specified by the visibility parameter. |
|
| #define | ATTRIB_SECONDARYVISIBILITY 113 |
| If set, the object appears in rendered
reflections and refractions. |
|
| #define | ATTRIB_MOTIONBLUR 114 |
| If set, motion blur is enabled for the
object. |
|
Node attribute flags used by Interface7::SetNodeAttribute.
| #define ATTRIB_HIDE 0 |
If set, node is not visible in the viewport.
| #define ATTRIB_FREEZE 1 |
If set, node is frozen.
| #define ATTRIB_BOXMODE 2 |
If set, node is displayed as box.
| #define ATTRIB_BACKCULL 3 |
If set (default), faces with normals pointing away from the camera are not displayed.
Applies only in wireframe viewport shading modes
| #define ATTRIB_ALLEDGES 4 |
If set, all edges including hidden ones and polygon diagonals are displayed.
Applies to all viewport shading modes where the edges are drawn
| #define ATTRIB_LINKDISP 5 |
If set, a wireframe representation of any hierarchical link (parent, etc) to the node is displayed.
| #define ATTRIB_LINKREPL 6 |
If set, the wireframe representation of the hierarchical link is displayed instead of the node.
| #define ATTRIB_UNSEL 7 |
for internal use only; something is not selected
| #define ATTRIB_HIDE_UNSEL 8 |
for internal use only
| #define ATTRIB_FREEZE_UNSEL 9 |
for internal use only
| #define ATTRIB_VERTTICKS 10 |
If set, the vertices of the object are displayed as tick marks.
| #define ATTRIB_UNHIDE 11 |
for internal use only
| #define ATTRIB_UNFREEZE 12 |
for internal use only
| #define ATTRIB_CVERTS 13 |
If set, the display of vertex color channel is enabled.
| #define ATTRIB_SHADE_CVERTS 14 |
If set, the vertex color is shaded if the viewport is in a shaded display mode.
| #define ATTRIB_XRAY 15 |
If set, makes the object translucent in the viewport.
| #define ATTRIB_IGNORE_EXT 16 |
if set, the object is ignored by the Zoom Extents operation
| #define ATTRIB_TRAJECTORY 17 |
if set, the object's trajectory is displayed
| #define ATTRIB_FRZMTL 18 |
set, the object turns gray when it's frozen
| #define ATTRIB_HIDE_WITH_LAYER 19 |
if set, the hide operation applies the whole layer the object is on
| #define ATTRIB_FREEZE_WITH_LAYER 20 |
if set, the freeze operation applies to the whole layer the object is on
| #define ATTRIB_INHERITVISIBILITY 100 |
if set, the object inherits a percentage of its visibility from its parent
| #define ATTRIB_CASTSHADOWS 101 |
If set, the object can cast shadows.
| #define ATTRIB_RECEIVESHADOWS 102 |
If set, the object can receive shadows.
| #define ATTRIB_ISTARGET 103 |
If set, the object is marked as the target of another object.
Same as Inode::SetIsTarget(BOOL b)
| #define ATTRIB_RENDERABLE 104 |
If set, the object is rendered.
| #define ATTRIB_RENDEROCCLUDED 105 |
If set, the object becomes transparent from the point of view of special effects, thus the objects being occluded are affected by the special effects.
| #define ATTRIB_RCVCAUSTICS 106 |
If set, the object can receive caustics.
| #define ATTRIB_GENERATECAUSTICS 107 |
If set, the object can generate caustics.
| #define ATTRIB_RCVGLOBALILLUM 108 |
If set, the object can receive global illumination.
| #define ATTRIB_GENERATEGLOBALILLUM 109 |
If set, the object can generate global illumination.
| #define ATTRIB_SETWIRECOLOR 110 |
If set, the supplied wire frame color is set on to the object.
| #define ATTRIB_SETGBUFID 111 |
If set, tags an object as target for a render effect based on the supplied G-buffer channel.
| #define ATTRIB_PRIMARYVISIBILITY 112 |
If set, the object is visible to cameras to an extent specified by the visibility parameter.
| #define ATTRIB_SECONDARYVISIBILITY 113 |
If set, the object appears in rendered reflections and refractions.
| #define ATTRIB_MOTIONBLUR 114 |
If set, motion blur is enabled for the object.