The number of bytes is shown in parenthesis for each. More...
Defines |
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#define | GB_Z 0 |
(4) Z-Buffer depth, float |
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#define | GB_MTL_ID 1 |
(1) ID assigned to mtl via mtl editor
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#define | GB_NODE_ID 2 |
(2) ID assigned to node via properties
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#define | GB_UV 3 |
(8) UV coordinates - Point2 |
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#define | GB_NORMAL 4 |
(4) Normal vector in view space, compressed
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#define | GB_REALPIX 5 |
(4) Non-clamped colors in "RealPixel" format
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#define | GB_COVERAGE 6 |
(1) Pixel coverage of the front surface
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#define | GB_BG 7 |
(3) RGB color of what's behind the front
object |
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#define | GB_NODE_RENDER_ID 8 |
(2) System node number, valid during a
render |
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#define | GB_COLOR 9 |
(3) Color (RGB) |
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#define | GB_TRANSP 10 |
(3) Transparency (RGB) |
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#define | GB_VELOC 11 |
(8) Velocity (Point2) |
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#define | GB_WEIGHT 12 |
(3) Weight of layers contribution to pixel
color |
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#define | GB_MASK 13 |
(2) Sub pixel coverage mask |
The number of bytes is shown in parenthesis for each.
#define GB_Z 0 |
(4) Z-Buffer depth, float
#define GB_MTL_ID 1 |
(1) ID assigned to mtl via mtl editor
#define GB_NODE_ID 2 |
(2) ID assigned to node via properties
#define GB_UV 3 |
(8) UV coordinates - Point2
#define GB_NORMAL 4 |
(4) Normal vector in view space, compressed
#define GB_REALPIX 5 |
(4) Non-clamped colors in "RealPixel" format
#define GB_COVERAGE 6 |
(1) Pixel coverage of the front surface
#define GB_BG 7 |
(3) RGB color of what's behind the front object
#define GB_NODE_RENDER_ID 8 |
(2) System node number, valid during a render
#define GB_COLOR 9 |
(3) Color (RGB)
#define GB_TRANSP 10 |
(3) Transparency (RGB)
#define GB_VELOC 11 |
(8) Velocity (Point2)
#define GB_WEIGHT 12 |
(3) Weight of layers contribution to pixel color
#define GB_MASK 13 |
(2) Sub pixel coverage mask