Changes to the geometry or parameters of an object. More...
Functions
|
virtual
void |
ModelStructured (NodeKeyTab &nodes) |
|
Nodes with modifiers added or deleted, or
modifier stack branched.
|
virtual
void |
GeometryChanged (NodeKeyTab &nodes) |
|
Nodes changed in their geometry channel.
|
virtual
void |
TopologyChanged (NodeKeyTab &nodes) |
|
Nodes changed in their topology channel.
|
virtual
void |
MappingChanged (NodeKeyTab &nodes) |
|
Nodes changed in their UV mapping channel,
or vertex color channel.
|
virtual
void |
ExtentionChannelChanged (NodeKeyTab &nodes) |
|
Nodes changed in any of their extention
channels.
|
virtual
void |
ModelOtherEvent (NodeKeyTab &nodes) |
|
All other change to the geometry or
parameters of an object.
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Detailed Description
Changes to the geometry or parameters of an object.
Function Documentation
virtual void ModelStructured |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
Nodes with modifiers added or deleted, or modifier stack
branched.
- Parameters:
-
[in] |
nodes |
The node list, provided as AnimHandles. |
- See also:
- NodeEventNamespace::GetNodeByKey()
virtual void GeometryChanged |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
virtual void TopologyChanged |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
virtual void MappingChanged |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
Nodes changed in their UV mapping channel, or vertex color
channel.
Also includes Material ID changes.
- Parameters:
-
[in] |
nodes |
The node list, provided as AnimHandles. |
- See also:
- NodeEventNamespace::GetNodeByKey()
virtual void ExtentionChannelChanged |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
virtual void ModelOtherEvent |
( |
NodeKeyTab & |
nodes |
) |
[inline, virtual, inherited] |
All other change to the geometry or parameters of an object.
This includes settings on lights, cameras and helper
objects.
- Parameters:
-
[in] |
nodes |
The node list, provided as AnimHandles. |
- See also:
- NodeEventNamespace::GetNodeByKey()