Functions |
|
virtual Class_ID | GetClassID ()=0 |
The method returns the unique ID for the
action state class. |
|
virtual ULONG | GetActionHandle () const =0 |
Returns node handle of the action with the
action state. |
|
virtual void | SetActionHandle (ULONG actionHandle)=0 |
Defines node handle of the action with the
action state. |
|
virtual IOResult | Save (ISave *isave) const =0 |
Saving content of the action state to file.
|
|
virtual IOResult | Load (ILoad *iload)=0 |
Loading content of the action state from
file. |
|
FPInterfaceDesc * | GetDesc () |
Class_ID GetClassID | ( | ) | [pure virtual, inherited] |
The method returns the unique ID for the action state class.
The ID is used for constructing the action state when loading since the action state class is not inherited from class Animatable.
ULONG GetActionHandle | ( | ) | const [pure virtual, inherited] |
Returns node handle of the action with the action state.
void SetActionHandle | ( | ULONG | actionHandle | ) | [pure virtual, inherited] |
Defines node handle of the action with the action state.
Saving content of the action state to file.
Loading content of the action state from file.
FPInterfaceDesc * GetDesc | ( | ) | [inline, virtual, inherited] |
Implements FPInterface.
{ return GetDescByID(PFACTIONSTATE_INTERFACE); }