This reference page is linked to from the following overview topics: Mental Ray Classes, Translation of Texture Map and Materials.
#include <imrShaderTranslation.h>
Public Member Functions |
|
virtual imrShader * | CreateShader (const MCHAR *declarationName, const MCHAR *mtlName)=0 |
virtual imrShader* CreateShader | ( | const MCHAR * | declarationName, |
const MCHAR * | mtlName | ||
) | [pure virtual] |