This reference page is linked to from the following overview topics: Mental Ray Classes, Translation of Texture Map and Materials.
#include <imrShaderTranslation.h>

Public Member Functions |
|
| virtual imrShader * | CreateShader (const MCHAR *declarationName, const MCHAR *mtlName)=0 |
| virtual imrShader* CreateShader | ( | const MCHAR * | declarationName, |
| const MCHAR * | mtlName | ||
| ) | [pure virtual] |