#include
<DeprecatedRealtimeMaterialTexturemapShaderAPI.h>
Public Attributes |
|
MCHAR | UIName [25] |
UI Name to appear in the Effect file. |
|
MCHAR | SamplerName [25] |
Sampler name is used as the filename for
the texture, in the effect file. It is also used as a lookup for
the texmap. |
|
int | SubMapNum |
The sub map number the texture refers to -
the calling code will use texmap->GetSubTexmap(SubMapNum) to
access it. |
MCHAR SamplerName[25] |
Sampler name is used as the filename for the texture, in the effect file. It is also used as a lookup for the texmap.
int SubMapNum |
The sub map number the texture refers to - the calling code will use texmap->GetSubTexmap(SubMapNum) to access it.