if (nRendered==0) { delete [] buffer; sbr->DeleteThis(); buffer = NULL; return 1; }
#include <shadbuf.h>
Public Member Functions |
|
virtual int | Render (RendContext &rc, RenderGlobalContext *RGC, float *buf, BOOL parallel, int shadsize, float param, float aspect, float clipDist, ObjLightDesc *ltDesc, Matrix3 worldToLight)=0 |
virtual float | Furthest ()=0 |
virtual float | Closest ()=0 |
virtual void | DeleteThis ()=0 |
virtual int Render | ( | RendContext & | rc, |
RenderGlobalContext * | RGC, | ||
float * | buf, | ||
BOOL | parallel, | ||
int | shadsize, | ||
float | param, | ||
float | aspect, | ||
float | clipDist, | ||
ObjLightDesc * | ltDesc, | ||
Matrix3 | worldToLight | ||
) | [pure virtual] |
virtual float Furthest | ( | ) | [pure virtual] |
virtual float Closest | ( | ) | [pure virtual] |
virtual void DeleteThis | ( | ) | [pure virtual] |