This reference page is linked to from the following overview topics: Retrieving Mesh Strip Data.
#include <ihardwareshader.h>
Public Member Functions |
|
MeshData () | |
Public Attributes |
|
DWORD_PTR | id |
int | numFaces |
GWFace * | faces |
int | numStrips |
int | startStrip |
int | endStrip |
TriStripTab * | strips |
DWORD | mapFlags |
int | numXYZ |
Point3 * | xyz |
int | numNor |
Point3 * | nor |
DWTab * | norIndex |
Point3 * | faceNor |
int | numRGB [GFX_MAX_COLORS] |
Point3 * | rgb [GFX_MAX_COLORS] |
int | numUVW [GFX_MAX_TEXTURES] |
Point3 * | uvw [GFX_MAX_TEXTURES] |
int | numMtl |
Material * | mtlArray |
int | displayFlags |
BitArray * | faceSel |
BitArray * | edgeSel |
MeshData | ( | ) | [inline] |
: id(NULL), numFaces(0), faces(NULL), numStrips(0), startStrip(0), endStrip(0), strips(NULL), mapFlags(0), numXYZ(0), xyz(NULL), numNor(0), nor(NULL), norIndex(NULL), faceNor(NULL), numMtl(0), mtlArray(NULL), displayFlags(0), faceSel(NULL), edgeSel(NULL) { int kk; for (kk = 0; kk < GFX_MAX_COLORS; kk++) { numRGB[kk] = 0; rgb[kk] = NULL; } for (kk = 0; kk < GFX_MAX_TEXTURES; kk++) { numUVW[kk] = 0; uvw[kk] = NULL; } }
DWORD_PTR id |
int numRGB[GFX_MAX_COLORS] |
int numUVW[GFX_MAX_TEXTURES] |