SeeAlso: Class Interface.
- Description:
- This class provides an interface into 3ds Max's default WAV
sound object. Use the Interface method
GetSoundObject() to get a pointer to the current sound
object and then use the macro
GetWaveSoundInterface() on the result to see if it supports
this interface. See the sample code below:
// Retrieve the current sound object
SoundObj *sound =
ip->GetSoundObject();
// Attempt to get a wave interface
IWaveSound *iWave =
GetWaveSoundInterface(sound);
if (iWave) {
iWave->SetSoundFileName(_M("LedZep.wav"))
}
All methods of this class are implemented by the system.