Access shadow data from 3ds Max lights.
This is the main access to the lights. The user would request the light data from the LightManager based on the D3DHANDLE
#include <RTMax.h>
Public Member Functions |
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virtual | ~IShadowLightData () |
Destructor. |
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virtual void | UpdateShadowParam (LPVOID pEffect)=0 |
Update current shadow data. |
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virtual void | ResetShadowData (LPVOID pEffect)=0 |
Reset this shadow data. |
virtual ~IShadowLightData | ( | ) | [inline, virtual] |
Destructor.
{;}
virtual void UpdateShadowParam | ( | LPVOID | pEffect | ) | [pure virtual] |
Update current shadow data.
virtual void ResetShadowData | ( | LPVOID | pEffect | ) | [pure virtual] |
Reset this shadow data.