Access shadow data from 3ds Max lights.
This is the main access to the lights. The user would request the light data from the LightManager based on the D3DHANDLE
#include <RTMax.h>

Public Member Functions |
|
| virtual | ~IShadowLightData () |
| Destructor. |
|
| virtual void | UpdateShadowParam (LPVOID pEffect)=0 |
| Update current shadow data. |
|
| virtual void | ResetShadowData (LPVOID pEffect)=0 |
| Reset this shadow data. |
|
| virtual ~IShadowLightData | ( | ) | [inline, virtual] |
Destructor.
{;}
| virtual void UpdateShadowParam | ( | LPVOID | pEffect | ) | [pure virtual] |
Update current shadow data.
| virtual void ResetShadowData | ( | LPVOID | pEffect | ) | [pure virtual] |
Reset this shadow data.