This reference page is linked to from the following overview topics: Making Controllers Lockable.
Locked Track Manager This class provides an interface for managing and setting locks on acceptable tracks.
To get a pointer to this class simply call
static_cast<ILockedTracksMan*>( GetCOREInterface(ILOCKEDTRACKSMAN_INTERFACE ) );
#include <ILockedTracks.h>
Public Member Functions |
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virtual bool | IsLockable (ReferenceTarget *anim, ReferenceTarget *client, int subNum)=0 |
Function to see if a particular track is
lockable. |
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virtual bool | GetLocked (ReferenceTarget *anim, ReferenceTarget *client, int subNum, bool checkOverride=true)=0 |
Function to see if a particular track is
locked or unlocked. |
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Setting Locks
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virtual void | SetLocks (bool val, Tab< ReferenceTarget * > &anims, Tab< ReferenceTarget * > &clients, Tab< int > &subNums, bool lockSubAnims)=0 |
Function to set or unset a lock on a list of
possible tracks. |
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virtual void | ToggleLocks (Tab< ReferenceTarget * > &anims, Tab< ReferenceTarget * > &clients, Tab< int > &subNums, bool lockSubAnims)=0 |
Function to toggle a lock on a list of
possible tracks. |
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Unlocking Overrides
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virtual void | SetUnLockOverride (bool val)=0 |
Function to unlock all locks. |
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virtual bool | GetUnLockOverride () const =0 |
Function to get the state of the unlock
override. |
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virtual void | PushUberUnLockOverride ()=0 |
Function to override all locked tracks, even
those in containers. |
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virtual void | PopUberUnLockOverride ()=0 |
Function to pop the uber unlock override
state. |
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virtual int | GetUberUnLockOverride () const =0 |
Function to get the state of the uber unlock
override. |
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Convenience Functions
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virtual void | FindLockedAnims (bool locked, bool checkOverride, ReferenceTarget *refTarget, Tab< ReferenceTarget * > &anims, Tab< ReferenceTarget * > &clients, Tab< int > &subnums)=0 |
Function to find all locked or unlocked
anims on a node. |
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virtual bool | IsAnimOverrideUnlocked (ReferenceTarget *anim)=0 |
Function to test whether or not a particular
anim is overriden unlocked or not. |
virtual bool IsLockable | ( | ReferenceTarget * | anim, |
ReferenceTarget * | client, | ||
int | subNum | ||
) | [pure virtual] |
Function to see if a particular track is lockable.
This funcion is used to see if a particular track may get locked and ulocked.
[in] | anim | The track that we are checking to see if it's lockable. |
[in] | client | The parent of the track that we are testing to see if it's lockable. |
[in] | subNum | The subanim number of the anim related to it's client. |
virtual bool GetLocked | ( | ReferenceTarget * | anim, |
ReferenceTarget * | client, | ||
int | subNum, | ||
bool | checkOverride =
true |
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) | [pure virtual] |
Function to see if a particular track is locked or unlocked.
This function is used to see if a track is locked or unlocked.
[in] | anim | The track that we are checking to see if it's locked |
[in] | client | The parent of the track that we are testing to see if it's locked. |
[in] | subNum | The subanim number of the anim related to it's client. |
[in] | checkOverride | If true we check the overrides first before testing to see if the item is locked, if false then we don't check the override state and rather just check the state of the locked item by itself. |
virtual void SetLocks | ( | bool | val, |
Tab< ReferenceTarget * > & | anims, | ||
Tab< ReferenceTarget * > & | clients, | ||
Tab< int > & | subNums, | ||
bool | lockSubAnims | ||
) | [pure virtual] |
Function to set or unset a lock on a list of possible tracks.
This function is used to lock or unlock a list of possible tracks. The tracks are represented by a pointer to the track, a pointer to their parent, and it's parent sub anim number. You can specify if you want to propagate the locking or unlocking to the tracks children.
[in] | val | If true we lock, if false we unlock. |
[in] | anims | The list of tracks that you want to lock or unlock |
[in] | clients | The list of the tracks parents. |
[in] | subNums | The list of the subAnim id's for each of the track for each parent. |
[in] | lockSubAnims | If true then we also lock or unlock the tracks subanims, if false then we don't. |
virtual void ToggleLocks | ( | Tab< ReferenceTarget * > & | anims, |
Tab< ReferenceTarget * > & | clients, | ||
Tab< int > & | subNums, | ||
bool | lockSubAnims | ||
) | [pure virtual] |
Function to toggle a lock on a list of possible tracks.
This function is used to toggle a lock on a list of possible tracks. The tracks are represented by a pointer to the track , a pointer to their parent, and it's parent sub anim number. You can specify if you want to propagate the locking or unlocking to the tracks children.
[in] | anims | The list of tracks that you want to toggle the lock on. |
[in] | clients | The list of the tracks parents. |
[in] | subNums | The list of the subAnim id's for each of the track for each parent. |
[in] | lockSubAnims | If true then we also toggle the locks on the tracks sub anims, if false we don't. |
virtual void SetUnLockOverride | ( | bool | val | ) | [pure virtual] |
Function to unlock all locks.
Note will NOT unlock a locked item in an imported container.
[in] | val | The value of the current state of the unlock override. If true then all locked items, not in an imported container, will become unlocked. |
virtual bool GetUnLockOverride | ( | ) | const [pure virtual] |
Function to get the state of the unlock override.
virtual void PushUberUnLockOverride | ( | ) | [pure virtual] |
Function to override all locked tracks, even those in containers.
This function will push an unlock override state that will let you override and unlock all tracks, including those that locked in a container. Useful usually when you want to have a script, like a script controller, still be able to drive locked tracks. Note that you need to call PopUberUnLockOverride to when you are done with this override and it should be used in a limited, local manner.
virtual void PopUberUnLockOverride | ( | ) | [pure virtual] |
Function to pop the uber unlock override state.
This function will pop an unlock override state that will let you override and unlock all tracks, including those that locked in a container. This function needs to be called at some point after every PushUberUnLockOverride function call. If called before PushUberUnLockOverride an error may occur.
virtual int GetUberUnLockOverride | ( | ) | const [pure virtual] |
Function to get the state of the uber unlock override.
This function will return the value of how many existing pushes of the uber unlock override state exist. So, if this value is greater or equal to one then we have an active uber unlock override occuring, if the value is zero then we don't have this override, if this value is less than zero, then we have an error since a PopUberUnLockOverride(), was called without first calling PushUberUnLockOverride.
virtual void FindLockedAnims | ( | bool | locked, |
bool | checkOverride, | ||
ReferenceTarget * | refTarget, | ||
Tab< ReferenceTarget * > & | anims, | ||
Tab< ReferenceTarget * > & | clients, | ||
Tab< int > & | subnums | ||
) | [pure virtual] |
Function to find all locked or unlocked anims on a node.
[in] | locked | If true we find locked items, if false we find unlocked items. If an item is not lockable, it is not included with either option. |
[in] | checkOverride | If true we check the overrides first before testing to see if the item is locked, |
[in] | refTarget | The reference target we will find the anims on. |
[out] | anims | The list of anims that are locked or unlocked. |
[out] | clients | The parents of the anims that are locked or unlocked. |
[out] | subNums | The subanim index of the anims that are locked or unlocked |
virtual bool IsAnimOverrideUnlocked | ( | ReferenceTarget * | anim | ) | [pure virtual] |
Function to test whether or not a particular anim is overriden unlocked or not.
[in] | anim | The anim we are testing to see if it's overriden unlocked or not. |