Access function data contained in the effect file.
#include <IGameFX.h>
Public Member Functions |
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virtual | ~IGameFXFunction () |
Destructor. |
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virtual const MCHAR * | GetFunctionBody ()=0 |
Access the code that makes the function.
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virtual const MCHAR * | GetFunctionName ()=0 |
Access the name of the function. |
virtual ~IGameFXFunction | ( | ) | [inline, virtual] |
Destructor.
{;}
virtual const MCHAR* GetFunctionBody | ( | ) | [pure virtual] |
Access the code that makes the function.
virtual const MCHAR* GetFunctionName | ( | ) | [pure virtual] |
Access the name of the function.