Access function data contained in the effect file.
#include <IGameFX.h>

Public Member Functions |
|
| virtual | ~IGameFXFunction () |
| Destructor. |
|
| virtual const MCHAR * | GetFunctionBody ()=0 |
| Access the code that makes the function.
|
|
| virtual const MCHAR * | GetFunctionName ()=0 |
| Access the name of the function. |
|
| virtual ~IGameFXFunction | ( | ) | [inline, virtual] |
Destructor.
{;}
| virtual const MCHAR* GetFunctionBody | ( | ) | [pure virtual] |
Access the code that makes the function.
| virtual const MCHAR* GetFunctionName | ( | ) | [pure virtual] |
Access the name of the function.