This reference page is linked to from the following overview topics: 3DXI Mesh.
Simple extension to the 3ds Max Face class.
Simple class to store extended data about the face. The indexing works as a regular 3ds Max Face but mirroring has been taken account of, in the construction.
#include <IGameObject.h>

Public Attributes |
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| DWORD | vert [3] |
| Index into the vertex array. |
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| DWORD | texCoord [3] |
| Index into the standard mapping channel.
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| DWORD | norm [3] |
| Index into the normal array. |
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| DWORD | color [3] |
| Index into the vertex color array. |
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| DWORD | illum [3] |
| Index into the vertex illumination array.
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|
| DWORD | alpha [3] |
| Index into the vertex alpha array. |
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| DWORD | smGrp |
| The smoothing group. |
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| int | matID |
| The material ID of the face. |
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| DWORD | flags |
| Additional flags. |
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| int | meshFaceIndex |
| Index of corresponding face in the original
mesh. |
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| DWORD | edgeVis [3] |
| Index into edge visibility array. |
|
| DWORD vert[3] |
Index into the vertex array.
| DWORD texCoord[3] |
Index into the standard mapping channel.
| DWORD norm[3] |
Index into the normal array.
| DWORD color[3] |
Index into the vertex color array.
| DWORD illum[3] |
Index into the vertex illumination array.
| DWORD alpha[3] |
Index into the vertex alpha array.
| DWORD smGrp |
The smoothing group.
| int matID |
The material ID of the face.
| DWORD flags |
Additional flags.
| int meshFaceIndex |
Index of corresponding face in the original mesh.
| DWORD edgeVis[3] |
Index into edge visibility array.
1 for visible, 0 if the edge is invisible.