This reference page is linked to from the following overview topics: Principal Light Classes.
Describes a default light.
An array of these default lights is passed into the method
Renderer::Open().
Note: In 3ds Max 3.0 the production renderer has been modified so
that if a DefaultLight is passed into
Renderer::Open() with a transformation matrix that is all
zeros, the renderer will interpret this to mean that on each frame
it should create a light located at the view point, pointing in the
view direction. This allows the implementation of the new viewport
1-light option so that it tracks the camera during an animated
camera move.
#include <render.h>
Public Attributes |
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LightState | ls |
Describes the properties of the light.
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Matrix3 | tm |
The transformation of the light that
controls its position in the scene. |
Describes the properties of the light.
The transformation of the light that controls its position in the scene.