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00015 #define ID_AM 0 //!< Ambient
00016 #define ID_DI 1 //!< Diffuse
00017 #define ID_SP 2 //!< Specular
00018 #define ID_SH 3 //!< Glossiness (Shininess in 3ds Max release 2.0 and earlier)
00019 #define ID_SS 4 //!< Specular Level (Shininess strength in 3ds Max release 2.0 and earlier)
00020 #define ID_SI 5 //!< Self-illumination
00021 #define ID_OP 6 //!< Opacity
00022 #define ID_FI 7 //!< Filter color
00023 #define ID_BU 8 //!< Bump
00024 #define ID_RL 9 //!< Reflection
00025 #define ID_RR 10 //!< Refraction
00026 #define ID_DP 11 //!< Displacement
00027 #define NTEXMAPS 12
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