TextureMapIndexConstants.h

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00015 #define ID_AM 0   //!< Ambient 
00016 #define ID_DI 1   //!< Diffuse
00017 #define ID_SP 2   //!< Specular
00018 #define ID_SH 3   //!< Glossiness (Shininess in 3ds Max release 2.0 and earlier)
00019 #define ID_SS 4   //!< Specular Level (Shininess strength in 3ds Max release 2.0 and earlier)
00020 #define ID_SI 5   //!< Self-illumination
00021 #define ID_OP 6   //!< Opacity
00022 #define ID_FI 7   //!< Filter color
00023 #define ID_BU 8   //!< Bump 
00024 #define ID_RL 9   //!< Reflection
00025 #define ID_RR 10  //!< Refraction 
00026 #define ID_DP 11  //!< Displacement 
00027 #define NTEXMAPS 12
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