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Defines |
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#define | ID_AM 0 |
Ambient.
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#define | ID_DI 1 |
Diffuse.
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#define | ID_SP 2 |
Specular.
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#define | ID_SH 3 |
Glossiness (Shininess in 3ds Max release 2.0
and earlier)
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#define | ID_SS 4 |
Specular Level (Shininess strength in 3ds
Max release 2.0 and earlier)
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#define | ID_SI 5 |
Self-illumination.
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#define | ID_OP 6 |
Opacity.
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#define | ID_FI 7 |
Filter color.
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#define | ID_BU 8 |
Bump.
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#define | ID_RL 9 |
Reflection.
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#define | ID_RR 10 |
Refraction.
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#define | ID_DP 11 |
Displacement.
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#define | NTEXMAPS 12 |