ITextureDisplay.h File Reference

This reference page is linked to from the following overview topics: Porting Simple Material and Texture Map Plug-ins to Nitrous.


#include "../baseinterface.h"
#include "../imtl.h"
#include "ISimpleMaterial.h"

Go to the source code of this file.

Classes

class   DisplayTextureHelper
  Used for creating texture handles (TexHandle) and updating texture data managed by the viewport display system. More...
class   ITextureDisplay
  This interface enables material and texture map plugins to display textures in the new viewport display system in 3ds Max 2012. More...

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics

Defines

#define  ITEXTURE_DISPLAY_INTERFACE_ID   Interface_ID(0x363f6c8b, 0x14500438)
  Interface ID of ITextureDisplay.

Define Documentation

#define ITEXTURE_DISPLAY_INTERFACE_ID   Interface_ID(0x363f6c8b, 0x14500438)

Interface ID of ITextureDisplay.

Definition at line 18 of file ITextureDisplay.h.