This reference page is linked to from the following overview topics: Porting Simple Material and Texture Map Plug-ins to Nitrous.
Go to the source code of this file.
Classes |
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class | DisplayTextureHelper |
Used for creating texture handles (TexHandle) and updating
texture data managed by the viewport display system.
More... |
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class | ITextureDisplay |
This interface enables material and texture
map plugins to display textures in the new viewport display system
in 3ds Max 2012. More... |
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Namespaces |
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namespace | MaxSDK |
namespace | MaxSDK::Graphics |
Defines |
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#define | ITEXTURE_DISPLAY_INTERFACE_ID Interface_ID(0x363f6c8b, 0x14500438) |
Interface ID of ITextureDisplay.
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#define ITEXTURE_DISPLAY_INTERFACE_ID Interface_ID(0x363f6c8b, 0x14500438) |
Interface ID of ITextureDisplay.
Definition at line 18 of file ITextureDisplay.h.