This reference page is linked to from the following overview topics: Porting Advanced Material and Texture Map Plug-ins to Nitrous.
#include "..\export.h"#include "..\iparamb2Typedefs.h"#include "..\ref.h"#include "..\ifnpub.h"#include "..\GetCOREInterface.h"Go to the source code of this file.
Classes |
|
| class | IShaderManager |
| Represents the programmable shader
associated with a material or texture map plug-in. More... |
|
| class | IShaderManagerCreator |
| Factory class for
IShaderManager objects.
More... |
|
Namespaces |
|
| namespace | MaxSDK |
| namespace | MaxSDK::Graphics |
Defines |
|
| #define | ISHADER_MANAGER_INTERFACE_ID Interface_ID(0x3fc568b8, 0xeea1adf) |
| Interface ID of class IShaderManager.
|
|
| #define | ISHADER_MANAGER_CREATOR_INTERFACE_ID Interface_ID(0x56e81398, 0x7f816f4f) |
| Interface ID of class
IShaderManagerCreator. |
|
| #define ISHADER_MANAGER_INTERFACE_ID Interface_ID(0x3fc568b8, 0xeea1adf) |
Interface ID of class IShaderManager.
Definition at line 20 of file IShaderManager.h.
| #define ISHADER_MANAGER_CREATOR_INTERFACE_ID Interface_ID(0x56e81398, 0x7f816f4f) |
Interface ID of class IShaderManagerCreator.
Definition at line 23 of file IShaderManager.h.