Go to the source code of this file.
Classes |
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| struct | D3D10SceneLight |
| A D3D light, representing the light in the
scene. More... |
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| class | ID3D10HardwareRenderer |
| THis is work in progress and will be
activated in another code drop. More... |
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| class | ID3D10GraphicsWindow |
| Main entry point to access the D3D 10 GFX
layer. More... |
|
| class | ID3D10ShaderResource |
| Interface used for drawing D3D 10 style
hardware shaders. More... |
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Defines |
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| #define | D3D10_HARDWARE_RENDERER_INTERFACE_ID Interface_ID(0x7f23405c, 0x43314b27) |
| #define | D3D10_GRAPHICS_WINDOW_INTERFACE_ID Interface_ID(0x7f12345e, 0x23564c43) |
| #define | D3D10_SHADER_RESOURCE_INTERFACE_ID Interface_ID(0x4f3254ab, 0x2653de42) |
Typedefs |
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| typedef D3D10SceneLight * | lpD3D10SceneLight |
| #define D3D10_HARDWARE_RENDERER_INTERFACE_ID Interface_ID(0x7f23405c, 0x43314b27) |
Definition at line 23 of file IDX10HardwareRenderer.h.
| #define D3D10_GRAPHICS_WINDOW_INTERFACE_ID Interface_ID(0x7f12345e, 0x23564c43) |
Definition at line 24 of file IDX10HardwareRenderer.h.
| #define D3D10_SHADER_RESOURCE_INTERFACE_ID Interface_ID(0x4f3254ab, 0x2653de42) |
Definition at line 25 of file IDX10HardwareRenderer.h.
| typedef D3D10SceneLight* lpD3D10SceneLight |
Definition at line 64 of file IDX10HardwareRenderer.h.