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Classes |
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struct | D3D10SceneLight |
A D3D light, representing the light in the
scene. More... |
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class | ID3D10HardwareRenderer |
THis is work in progress and will be
activated in another code drop. More... |
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class | ID3D10GraphicsWindow |
Main entry point to access the D3D 10 GFX
layer. More... |
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class | ID3D10ShaderResource |
Interface used for drawing D3D 10 style
hardware shaders. More... |
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Defines |
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#define | D3D10_HARDWARE_RENDERER_INTERFACE_ID Interface_ID(0x7f23405c, 0x43314b27) |
#define | D3D10_GRAPHICS_WINDOW_INTERFACE_ID Interface_ID(0x7f12345e, 0x23564c43) |
#define | D3D10_SHADER_RESOURCE_INTERFACE_ID Interface_ID(0x4f3254ab, 0x2653de42) |
Typedefs |
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typedef D3D10SceneLight * | lpD3D10SceneLight |
#define D3D10_HARDWARE_RENDERER_INTERFACE_ID Interface_ID(0x7f23405c, 0x43314b27) |
Definition at line 23 of file IDX10HardwareRenderer.h.
#define D3D10_GRAPHICS_WINDOW_INTERFACE_ID Interface_ID(0x7f12345e, 0x23564c43) |
Definition at line 24 of file IDX10HardwareRenderer.h.
#define D3D10_SHADER_RESOURCE_INTERFACE_ID Interface_ID(0x4f3254ab, 0x2653de42) |
Definition at line 25 of file IDX10HardwareRenderer.h.
typedef D3D10SceneLight* lpD3D10SceneLight |
Definition at line 64 of file IDX10HardwareRenderer.h.