This reference page is linked to from the following overview topics: What's New in 3DXI, Animatable Handles, IK Solvers.
#include "CoreExport.h"
#include "Noncopyable.h"
#include "baseinterface.h"
#include "autoptr.h"
#include "strclass.h"
#include "AnimPropertyList.h"
#include "interval.h"
#include "TrackHitRecord.h"
#include "box2.h"
#include "svcore.h"
#include "FileEnumConstants.h"
#include "ParamDimension.h"
#include "TrackFlags.h"
#include "SysNodeContext.h"
#include "EditParamFlags.h"
#include "AnimatableFlags.h"
#include "AnimatableInterfaceIDs.h"
Go to the source code of this file.
Classes |
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class | Animatable |
class | Animatable::EnumAnimList |
A callback class for enumerating
animatables. More... |
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Typedefs |
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typedef UINT_PTR | AnimHandle |
Functions |
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__inline int | GetClassName (HWND hWnd, LPTSTR lpClassName, int nMaxCount) |
typedef UINT_PTR AnimHandle |
Definition at line 49 of file Animatable.h.
__inline int GetClassName | ( | HWND | hWnd, |
LPTSTR | lpClassName, | ||
int | nMaxCount | ||
) |
Definition at line 70 of file Animatable.h.
{ #ifdef UNICODE return GetClassNameW( #else return GetClassNameA( #endif hWnd, lpClassName, nMaxCount ); }