This reference page is linked to from the following overview topics: What's New in 3DXI, Animatable Handles, IK Solvers.
#include "CoreExport.h"#include "Noncopyable.h"#include "baseinterface.h"#include "autoptr.h"#include "strclass.h"#include "AnimPropertyList.h"#include "interval.h"#include "TrackHitRecord.h"#include "box2.h"#include "svcore.h"#include "FileEnumConstants.h"#include "ParamDimension.h"#include "TrackFlags.h"#include "SysNodeContext.h"#include "EditParamFlags.h"#include "AnimatableFlags.h"#include "AnimatableInterfaceIDs.h"Go to the source code of this file.
Classes |
|
| class | Animatable |
| class | Animatable::EnumAnimList |
| A callback class for enumerating
animatables. More... |
|
Typedefs |
|
| typedef UINT_PTR | AnimHandle |
Functions |
|
| __inline int | GetClassName (HWND hWnd, LPTSTR lpClassName, int nMaxCount) |
| typedef UINT_PTR AnimHandle |
Definition at line 49 of file Animatable.h.
| __inline int GetClassName | ( | HWND | hWnd, |
| LPTSTR | lpClassName, | ||
| int | nMaxCount | ||
| ) |
Definition at line 70 of file Animatable.h.
{
#ifdef UNICODE
return GetClassNameW(
#else
return GetClassNameA(
#endif
hWnd,
lpClassName,
nMaxCount
);
}