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Create and edit lights
Presentation
Display a model as a silhouette
Display shadows on a model
Shadows
are the darkened areas that appear on a surface when an object is
situated within the path of a light source. Shadows are cast onto
the area of a surface that receives no direct light.
Shadows aid in defining
the three-dimensional appearance of a model, help you evaluate the
form of your model, can add drama to your scene, and improve the
realism of your model’s appearance.
You need to specify which
lights, if any, cast shadows in your scene, since shadows are not
turned on by default.
NotePoint lights do not
cast shadows.
- To turn on shadows, first turn on the Cast
Shadows property for a light by doing the following:
- Select the light in the Object
List then edit its properties in the Properties window.
- Right-click the light in the Object
List and select Properties.
- In the Properties window,
open the Shadows category, and turn
on the Cast Shadows property by ensuring
a check mark appears beside the item.
- Turn on the Receive Shadows property
by ensuring a check mark appears beside the item in the material
property. (This property is turned on by default for all materials.)
NoteAnother visual effect
that enhances the effect of shading in the cracks and crevices of
a model is to turn on the
Ambient Occlusion filter
located in the
Viewport Filters window. For
more information, see
Apply visual effects.