The Extract Texture Maps window appears. For a complete description of all of the extraction properties see Extract Texture Maps properties.
The source model name(s) appears in the Source Models list. If an incorrect items appears in the list of source items, simply hightligh the item in the list and click Remove.
The Search Distance is a physical measurement that determines how far the texture extraction feature will search to find any sculpted detail on the source model(s). It should be slightly larger than the distance between the maximum absolute displacement between the high resolution (source) mesh and the low resolution (target) mesh. Alternately, you can select the Best Guess option if you are unsure.
The Image Size determines the resolution for the map as well as the resolution of the surface sampling that occurs between the source and target mesh.
A window appears during the extraction process to indicate the progress of the extraction operation.
If the texture extraction process fails to produce a map, or the map that gets produced doesn’t meet your expectations, see Troubleshoot texture extraction.