To view the UV texture coordinates for
a model in Maya, select the Polygons menu
set, then select Edit UVs > UV Texture Editor. Use
the UV Texture Editor to determine whether any UVs are overlapping
by selecting Image > Shade UVs.
The UV
Texture Editor provides many tools for modifying and
correcting the layout of UVs. Subdivision surfaces must be converted
to polygon surfaces before exporting from Maya as an .obj file.
Consult the Maya documentation for further information.
NoteModifying the layout
and distribution of the UVs on a mesh does not affect the layout
and distribution of the faces on the 3D polygonal mesh but does
have an impact on texture mapping.
In the scene view, select the mesh.
Select File > Export Selection.
In the General Options section,
set the File Type to OBJexport, then
select Export Selection.
NoteWhen a model in Maya
has multiple UV sets, only the currently active UV set is exported
whenever the model is exported as an .obj file.
In Mudbox, depending on your requirements,
select File > Open or File
> Import, and select the model you exported from Maya.
For more information on import options, see
Open a model or
Import a model.