The following sections describe the properties for the material types provided with Mudbox.
Specifies the size of the specular reflection. The lower the value, the smaller the size of the specular highlight.
Click the box to change the Gloss property and edit it using the Select Color window.
Alternately, this property uses the image and file path for the Gloss channel you specify when painting on a model.
This property changes the display of the material’s bump channel to display normal maps. To preview a normal map on a model you must import the normal map as a layer into a bump channel on the assigned material and turn on this property. The default is off. In addition, the Coordinate Space and Compatibility properties must be correctly set to view a normal map. For more information, see View normal maps on a model.
Specifies the normal map’s coordinate space based on how it was originally extracted. This setting must match the setting used when the map was originally extracted for the normal map to display properly on the model. (If you are unsure, try each option in turn and view the results in the 3D View). Options include:
The CgFX-based Material is an example CgFX material you can copy and use as an example for creating your own custom materials in Mudbox. A README file containing information on how this material is constructed is provided in the effects directory with the Mudbox application folder as follows: