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Properties
Properties
Paint properties
Sculpt Tool properties
The following section describes the properties
for items on the Sculpt Tools tray (that is, Sculpt, Smooth, Grab, Pinch, Flatten, Foamy, Spray, Repeat, Imprint, Wax, Scrape, Fill, Wax, Smear, Bulge, Contrast, Freeze, Mask,
and Erase.
NoteSome tools only use
a subset of the properties listed below.
General
- Size
-
Sets
the radius of the tool. Size is measured in world space units (for
example, by default a Size of 100 = a radius of 100 centimeters).
Hotkeys: press b + left-mouse-button and drag the mouse, or use
[ (to reduce size) ] (to increase size).
- Strength
-
Determines how much the
sculpt tool affects the surface. Depending on the tool, this property
is represented either as a percentage of the maximum power available
or as a height expressed in world space units. Hotkeys: press m +
left-mouse-button and drag the stylus/mouse, or use ; (to reduce
strength) ' (to increase strength).
- Mirror
-
Reflects a stroke from
one side of a model to the other, along the specified axis:
- Off - strokes
are not reflected.
- X - strokes
are reflected across the world space X axis.
- Y - strokes
are reflected across the world space Y axis.
- Z - strokes
are reflected across the world space Z axis.
- Local X -
strokes are reflected across the local space X axis.
- Local Y -
strokes are reflected across the local space Y axis.
- Local Z -
strokes are reflected across the local space Z axis.
- Tangent -
strokes are reflected across the topological center line of a topologically symmetrical
model. To use tangent space mirroring on a model, you must first
identify the model's topological center by selecting two faces that
straddle the center line and then pressing Edit
> Set Topological Center. For models with n-sided
faces this procedure needs to be repeated on level1.
- Invert Function
-
Inverts the function
of the tool. For example, the primary function of the Sculpt tool
is to pull vertices up, and its inverse is to push vertices down.
Not all tools have an inverse function. Default hotkey: press Ctrl
to invert function while sculpting.
- Use Stamp Image
-
Turns on the selected
stamp for the tool. Stamps modify the strength of the sculpt brush according
to the gray scale values in the stamp image. The darker the overall
values the lower the strength of the tool. Not all sculpt brushes work
with Stamps.
- Orient To Stroke
-
Orients the stamp such
that its top points along the direction of the stroke.
- Rotate
-
Rotates the stamp image
clockwise.
- Horizontal Flip
-
Flips the stamp image
horizontally.
- Vertical Flip
-
Flips the stamp image
vertically.
- Randomize
-
Turns on the randomize
features for the tool stamp.
- Random Horizontal Offset
-
Randomizes the horizontal
position of the brush tip dynamically through the stroke.
- Random Vertical Offset
-
Randomizes the vertical
position of the brush tip dynamically through the stroke.
- Randomize Rotate
-
Randomizes the rotation
of the brush tip dynamically through the stroke.
- Randomize Scale
-
Randomizes the size of
the brush tip dynamically through the stroke.
- Randomize Strength
-
Randomizes the strength
of the brush tip dynamically through the stroke.
- Horizontal Flips
-
Randomly flips the position
of the brush tip along its X axis dynamically through the stroke.
- Vertical Flips
-
Randomly flips the position
of the brush tip along its Y axis dynamically through the stroke.
- Stamp Spacing
-
Controls the stroke’s
stamp frequency/continuity when using a sculpt or paint tool. Depending
on the Size and Falloff settings
for a tool, the Stamp Spacing can be set to
a higher value to refine the tools behavior and improve the appearance
of the resulting stroke. The default setting is 6.25 and ranges
between 0 and 100. The higher the setting, the more visible gaps
occur on the stroke depending on the tool settings.
- Steady Stroke
-
An option that helps
to produce a smoother tool stroke by filtering mouse/stylus movements. When Steady
Stroke is turned on a vector displays on the tool cursor
and the stroke is not drawn on the model until the mouse/stylus
has moved a distance equal to the length of the vector. The length
of the vector is controlled by the Steady Stroke Distance property.
- Steady Stroke Distance
-
Sets the length of the
Steady Stroke vector on the tool cursor. This distance limits when
the stroke will be drawn when the stroke is made on the model.
- Buildup
-
Specifies the rate at
which the brush deformation grows to reach the Strength value (assuming
a constant pen pressure).
- Flood
-
Applies the tool's function uniformly across
the entire surface. Flood does not apply the function to areas of
the surface that are hidden, frozen or concealed by a stencil.
Falloff
- Falloff
-
Specifies
how the sculpt tool has a diminishing effect (or not) from its center
point to its outer edge. The falloff is represented as a curve that can
be edited.
Falloff presets are available
in the Falloff tool tray.
The following options
describe items that appear when you right click in the falloff image within
the Properties window:
- Insert Point -
inserts a new point under the cursor.
- Select Point -
selects the point under the cursor (when the cursor is hovering
over a point).
- Delete Point -
deletes the point under the cursor (when the cursor is hovering
over a point).
- Snap
-
Constrains points to
the grid.
- Store To
-
Saves the current falloff
curve to the tray.
Advanced
- Remember Size
-
Preserves
the size of the brush between usage. With Remember Size off,
the brush will inherit the size of the brush used before it.
- Orient To Surface
-
Orients the tool ring
display (in the 3D View) along the normal of
the face under the center of the ring. Orient To Surface does
not influence the effect of the brush on the surface -- only the display
of the cursor.
Pen Pressure
- Min Size
-
Specifies
how small the tool size is when the lightest pressure is applied
to the pen. Min Size is expressed as a
percentage of the primary tool’s Size property.
For example, a Min Size of 100 indicates there
is no size variance, regardless of the pressure applied.
- Min Strength
-
Specifies how weak the
tool strength is when the lightest pressure is applied to the pen. Min Strength is
expressed as a percentage of the primary tool Strength.
For example, a Min Strength of 100 indicates
there is no strength variance, regardless of the pressure applied.
- Direction
-
Specifies the direction
vertices are moved when affected by a tool:
- Center Normal -
moves vertices in the direction of the normal of the face directly under
the center of the tool.
- Averaged Normal -
moves vertices in the direction of the average of the normals of
all affected faces.
- Vertex Normal -
moves each vertex in the direction of its own normal.
- Forward -
moves vertices in the direction of the stroke.
- Right - moves
vertices perpendicular to the direction of the stroke.
- X - moves
vertices along the X world space axis.
- Y - moves
vertices along the Y world space axis.
- Z - moves
vertices along the Z world space axis.
- Camera -
moves vertices toward the camera.