The following describes known limitations related to painting in Mudbox 2009.
Difficulty painting models with hard edges
Paint is not applied properly on sharp-edged objects. For example, the edges of cubes.
Workaround: Subdividing the model may help in these situations, or also try enlarging the brush size.
UV smoothing produces unexpected results on tri-based models
The UV smoothing options for the Add New Subdivision Level and Extract Texture Maps features do not produce expected results on models with three-sided polygon topologies.
Workaround: Smooth the mesh and UVs on a tri-based model prior to importing to Mudbox.
Saving file when unpainted UV tiles exist outside of camera view causes those tiles to be unpaintable
Painting and subsequently saving a scene file containing multiple UV tiles, and some unpainted UV tiles exist outside of the camera’s current view when the file is saved, causes those tiles to appear black and unpaintable when the file is subsequently re-opened. That is, texture files for the unpainted UV tiles are not saved with the scene.
Workaround: Ensure when painting a file with multiple UV tiles that the file is saved early on with all objects visible to the camera’s view with some tiles initially painted.
Workaround: When a scene has not been saved as previously described, and the texture maps for some UV tiles are missing, re-create the texture maps as follows: