Definitions of terms used in the Mudbox Help listed alphabetically.
A 2D RGB image that records the surface normal information for a mesh using red, green, blue color channels to record the X, Y, Z normal vector data. Normal maps are widely used in applications where a highly detailed surface mesh must be visually represented by a simplified low polygon count version of the mesh. Normal maps are widely supported where the 3D model is used in hardware rendering applications such as interactive games consoles.
An n-sided shape defined by a group of ordered vertices and the edges that are defined between pairs of those vertices. Polygons can be either simple shapes, such as polygonal primitives, or complex models built from a polygonal modeling application. A polygonal object can be closed, open, or made up of shells, which are disjointed pieces of geometry
To change the position from which the camera views its center of interest by changing the angle of the camera’s sight line relative to the ground plane. Also referred to as its elevation; the angle of a camera’s sight line relative to a plane perpendicular to the ground plane is also referred to as its azimuth.
A coordinate system used to correlate between vertex locations and 2D texture images when applying texture maps to a polygonal model. UVs are either generated automatically by the 3D modeling application, constructed manually by a texture artist, or some combination of the two. Usually a 2D representation of the UV map is generated so a texture artist can use the flattened mesh as a template for creating a texture map. The texture artist can also adjust UV locations using a UV editor to optimize their layout, as well as minimize seams and overlaps on the texture map so it appears correct when rendered.
A 3D coordinate system that lets you create models with dimensionally accurate values. In the XYZ coordinate system, the origin is the center with coordinates 0,0,0. All points are defined by three coordinates, one along the X-axis, one along the Y-axis, and one along the Z-axis. In Mudbox, the coordinate system is in Y-up.