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Home: Autodesk 3ds Max CAT Help
Customizing the Geometry on CATBones
Getting Started: Rigging with CATRigs
Using 3ds Max CAT's Naming System
Removing Parts of the CATRig
To remove an element,
simply delete it. Deleting an element also removes all bones that
are part of its local weights group. For example, if you delete
any bone in a limb, this also deletes all the bones in the limb,
the IK target, and any extra bones that have been added to the rig,
regardless of whether they have ben relinked to other parts of the hierarchy.
NoteYou can delete individual
rig elements only in Setup mode. Deleting any part of the rig in
Animation Mode deletes the entire rig.
Procedures
To delete an entire CATRig:
- Do either of the following:
- Delete the CATParent.
- Delete the pelvis (root object).
To remove a limb:
- Select any bone in the limb and delete.
To remove an upper body:
- Delete the spine or the ribcage.
To remove a digit (such as a finger):
- Select any part of the digit and delete.