Editing an extra bone is similar to editing any other bone.
The local name of this bone. See Using 3ds Max CAT's Naming System.
Buttons for copying and pasting the bone settings to or from other bones. See Copying and Pasting Rig Parts.
Toggles the custom mesh for this bone. See Customizing the Geometry on CATBones.
Adds an extra bone to the bone.
Adds special rigging objects, such as props, to the bone. For details, see To add rigging objects:.