Editing Extra Bones
 
 
 

Select an extra bone. > Modify panel > Bone Setup rollout

Editing an extra bone is similar to editing any other bone.

Name

The local name of this bone. See Using 3ds Max CAT's Naming System.

Copy/Paste/Paste Mirrored

Buttons for copying and pasting the bone settings to or from other bones. See Copying and Pasting Rig Parts.

Use Custom Mesh

Toggles the custom mesh for this bone. See Customizing the Geometry on CATBones.

X/Y/Z

The size of the bone in the respective dimension, measured in CATUnits.

Add Bone

Adds an extra bone to the bone.

Add Rigging

Adds special rigging objects, such as props, to the bone. For details, see To add rigging objects:.