Setting Colour Space Options
 
 
 

You can convert the colour space of the output shots from Log to Lin or vice versa. Whether you are outputting in Log or Lin colour space, you have several options for setting the LUT used on output. You can:

Colour Architecture Output Colour Space Colour Mapping Applied
Log Log Full range
Log Lin Standard log-to-lin (95-685)
Lin Lin Full range
Lin Log Standard lin-to-log (95-885)

The output colour space and colour mapping affect the image you see on the monitor. These settings are saved in the output buffer, which is applied to the output on the monitor after the viewing LUT and monitor.calib correction (if used) are applied. For this reason, when working on shots prior to rendering, it is recommended that you set the output colour space to that set for the grade colour architecture in the Grade menu, and set the output colour mapping to Default.

To set output colour space and colour mapping options:

  1. Access the Render Output menu.

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    (a) Output colour space Logarithmic and Linear buttons  (b) Output colour mapping options  

  2. Enable either Log or Lin.
  3. Do one of the following:
    • Enable Default to use the default colour mapping.
    • Disable Default and either create a LUT or select one, as shown in the following procedures.

To create an output LUT:

  1. Access the Render Output menu.

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    (a) Default button  (b) Black and White fields  (c) Gamma and Film Gamma fields  

  2. Make sure Default is disabled.
  3. Set the Black and White values.
  4. Set the Gamma and Film Gamma values (for Lin colour space output only).
NoteIf needed, you can reset these values to their default settings by clicking the Reset button and confirming.

To select an output LUT:

  1. Access the Render Output menu.
  2. Make sure Default is disabled.
  3. Enable Use Custom Output LUT.

    A list of available 1D LUTs and 3D LUTs is enabled.

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    (a) Default button  (b)  Use Custom Output LUT button (c)  Available LUTs

    NoteThe LUTs displayed in the list are all located in the C:\Program Files\Autodesk\Lustre <version_number>\luts folder, if running the Windows version of Lustre, and in the/usr/autodesk/lustre_<version_number>/luts directory, if running the Linux version of Lustre.
  4. Select a custom LUT from the list.

    The image is updated.

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    NoteIf you are using background rendering, place the LUT on all render nodes in the /usr/autodesk/lustre_<version_number>/lut/ directory.