Warping a Still Clip
 
 
 

To warp a still clip, you define the source mesh only for the first frame of the clip since the object to warp has the same shape and location in each frame of the clip. Typically, you have to define the destination mesh only for the first and the last frames of the clip. The Warper generates a smooth transition between the two frames.

The following illustration shows the source and destination meshes used to warp a square into an oval.

Source Mesh:

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First Frame

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Last Frame

Destination Mesh:

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First Frame

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Last Frame