Accessing the LUT Editor in Batch
 
 
 

You can drag a LUT Editor node to the Batch Desktop.

You can use the LUT Editor from any LUT Editor, Import, Output, Batch FX Output, or Export node to create or import a 1D LUT, or to import a 3D LUT. Clips are then processed through the LUT in the Batch process tree.

Note3D LUTs not available in Flint.

To access the LUT Editor using a LUT Editor node:

  1. Drag a LUT Editor node to the Batch schematic.
  2. Parent the output of another node to the front input socket of the LUT Editor node.

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  3. Select the LUT Editor node to view its menu.

To access the LUT Editor as an integrated part of clip input and output processes:

  1. Select a Batch FX Output node or drag a Desk, Import, Output, or Export node to the Batch schematic.
  2. Set up the node so the LUT you create is applied to the clip that you want to convert:
    • If you selected a Batch FX node or dragged a Desk node to the Batch schematic, you are ready to create the LUT or use the LUT Editor to import a 3D LUT.
    • If you dragged an Import node to the Batch schematic, use the file browser to locate the clip that you want to import.
    • If you dragged an Export or Output node to the Batch schematic, parent outputs from the process tree you are working on to the input socket(s) of the Export or Output nodes.
  3. Select the clip.
  4. Select the RGB LUT or Matte LUT menu.

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    TipThe Matte LUT menu appears in the Export node. You can create a LUT to remap luma for the alpha channel associated with the selected image on import, or remap the matte luma when exporting image formats that have an associated alpha channel.
  5. Enable Active to apply the current LUT settings to the front clip.

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    TipThe RGB LUT button in the Basic menu is linked to the Active button in the RGB LUT menu. Toggling either button enables the LUT.