About Action's Particle System
 
 
 

Use Action's 3D particle system to create a variety of effects such as snow, rain, fog, and tornadoes, as well as fireworks, sparks, and explosions.

Particles are 3D objects that originate from a surface, light, or 3D object. Particles can be spheres, cones, squares, points, lines, or any image, 3D text, or 3D object. Particles are generated in the direction of the normals of a surface, light, or 3D object—a normal is a line perpendicular to the surface of an object.

In Action, the main components for generating particles are generators, manipulators, and bouncers. You can also use the particle system to explode a 3D object or an image.

NoteRendering particles is faster if Z-Buffer On is selected in the Rendering section of the Action Setup menu.