Creating Splines
 
 
 

You draw open or closed splines to match the features of a clip that you want to warp or morph. Splines are drawn in a similar way as garbage masks, by clicking to add points, or by dragging to draw freehand segments. You can also load a saved garbage mask setup to use as distort splines.

You draw a spline around a feature at the start of an effect. When you add a spline, both a source and destination spline is added to the clip. Since these splines are initially linked together and overlap, your manipulations to the source spline affect the destination spline in the same way. After you have drawn and animated the source spline, you can unlink the splines and edit the vertices and tangents of the destination spline independently.

When creating a morph between two clips, you draw splines on the Input1 clip, then optionally copy them to the Input2 clip. When you link the splines, those copied to the Input2 clip become the destination for splines drawn on the Input1 clip.

NoteWhen morphing, you can also draw source spline on the Input2 clip to link to corresponding Input1 splines. Only splines with the same number of points, and drawn in the same orientation (clockwise or counter-clockwise), will create proper morphs.

You can show or hide source and destination splines, as well as change their colours.