Abstract/Backdrops
 
 
 

Use these presets as backdrops or to create abstract art particle effects in your scene.

Proxy Name/Description/Comments

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Animated_Coloured_BackgroundUse Number and Lifetime to slow down or speed up the animation. Try with Z Rotation and Spin settings.

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Art_Coloured_LinesSpeed sets the amount of stripes. Try with Colour variance in motif_generator menu.

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Autumn_LeavesUse Number, Size, and Speed settings. Try with the Rotation and Spin settings.

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Burning_TextParticle Generator and cascade effect to burn the text and make it disappear.

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CirclesUse Number, Lifetime, and Size settings. Try with the Spin setting.

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Colour_BlobAnimated coloured gradients. Use Number, Lifetime, and Size settings. Try with Blending modes and Lighting.

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Colour_CloudAnimated. Use Number and Size settings. Try with Z Rotation and Lighting.

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Colour_VortexAnimated. Play with circ_gradient_ax (especially Y Scaling). Try with Z Spin setting. For a nice spiral effect, try Timesteps = 2 and Trail values up to 50.

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Coloured_ArcsArcs rotating towards the camera. Try text_ax (posX=140, RotZ=200, ScaleX=30).

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Concentric_CirclesAnimated. Use circles_emitter Number and Lifetime fields to set the amount of circles.

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Concentric_Circles_2Use Number and Size. Speed up or slow down animation with Lifetime.

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Crazy_SerpentineRandom circular patterns. Try with the size manipulator (Magnitude). Modify the Power animation in vortex manipulator.

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Crazy_StarsPulsing coloured stars. Use Number and Size settings.

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Digital_AnimationAnimated rectangles. Use Number, Lifetime, Size, and Speed settings. Change colour using light_colour.

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Dots_SpiralAnimate Size setting. Try with Magnitude in size manipulator. Change colour using the Geometry settings of dots_generator.

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Dots_VortexUse the Size setting. Try with Magnitude in the size manipulator and with Power in the vortex manipulator (try Power = 5). Move the camera and see the effect of gravity.

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Fairy_Text3D text made of coloured stars. Try star_text_ax (Scale=22) and generator (Number=95, Number_V=25, Lifetime=75, Size=12, Size_V=20, Speed_V=0,1).

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Flashing_SquaresInfluence the colour using the light’s colour settings.

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Glow_ScanlineVertical and horizontal moving glows. Use Number, Lifetime, and Size to characterize horizontal & vertical glows. Use Magnitude in the V_size and H_size manipulators to set the scaling’s amplitude. Use Magnitude in the V_horizontal_osc manipulator to set the horizontal motion’s amplitude. Change colour with the light.

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Glowing_StreaksColoured streaks coming from behind the camera to the centre of the frame. Try Number=110, Number_V=35, Lifetime=1, and Speed_V=70. Orbit the camera.

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GlowlineMoving horizontal glows. Use Number, Lifetime, and Size settings to characterize the glow. Try with Magnitude in the size manipulator to scale the glows.

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HypnoInfluence the colour using the light’s colour settings.

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HypnoticTry with Rotation and Spin settings. Orbit the camera.

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KaleidoscopeChange the colour using the light’s colour settings.

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Light_CanvasGrid of animated glows. Influence the colour using the light’s colour settings. Characterize the vertical and horizontal glows using the circgrad_V_ax and circgrad_H_ax axes.

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Light_DotsSpeed up or slow down the effect using the Power setting in the size Animator.

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Moving_GlowsCircular illuminated glow. Change colour by colour correcting the white media. Use Number and Size to characterize the ring. Use the pos_scale axis to set the position and rotation of the ring in the scene.

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Path_LightAnimated glow on a path.

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Pop_ArtTry with a close-up shot of a face as REPLACE_ME media. Zoom in to have fewer coloured squares in the frame, or zoom out to have more.

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Psychedelic_TextureAnimated. Use Magnitude in the size manipulator to set pattern size. Try with the Trailsize field in the Generator menu.

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Random_TextureAnimated. Use Number, Lifetime, Size, and Speed settings to characterize the texture. Try with the Spin settings to set the animation.

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Raying_SphereBlack sphere emitting coloured streaks. Use Number and Speed settings. Try with the Tailsize field.

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SkyMoving cloudy sky. Use Number and Colour_V settings to characterize the sky. Use Position settings in the sky_motion manipulator to set how the clouds are moving.

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Space_BlobColoured glows with a burning effect. Try the PD_ax settings, and influence colour using the Light's colour settings.

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Spectrum_LightsAnimated vertical glows. Use Number, Lifetime, and Size to characterize the lights. Try with Magnitude in the size manipulator to control the scaling amplitude of the lights.

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StagelightsUse Number, Lifetime, and Size. Try with Magnitude in the size manipulator to control the scaling amplitude of the stagelights.

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Star_SpiralUse Number, Lifetime, and Size. Try with Magnitude in the size manipulator to control the scaling amplitude of the stars.

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Text_AtomAnimated 3D Text birth.

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Text_DistortUse Number, Lifetime, and Size. Try with Rotation_V, Spin, and Spin_V settings. Try also to change the light's colour and the glow_generator's Material settings.

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Text_DotsUse Number, Lifetime, and Size. Try with Rotation_V, Spin, and Spin_V settings. Try also to change the light's colour and the glow_generator's Material settings.

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Text_GlowUse the Size setting. Try with Magnitude in the size manipulator.

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Text_ParticulesAnimated cascade effect with the 3D Text Geom node.

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TextureUse the Size setting. Try with the Rotation_V setting. Play with the texture_ax settings.