Changing Views
 
 
 

You can change the orientation to view a scene from many angles. This can help you set up motion paths, light sources, and camera angles more easily.

Show small imageShow large image

(a) View box  

Select in the View box: To view:
Reference The current reference frame in the reference buffer.
Source The interactive result of a source node.
Media List The Media list.
Priority The Priority Editor.
Media Back The back media for the selected media in the schematic or Media list.
Media Matte The matte media for the selected media in the schematic or Media list.
Media Front The front media for the selected media in the schematic or Media list.
Info The animation channels (set to the Channel Information view mode).
Tracks The animation channels (set to Track view mode).
Channels The Channel Editor.
Schematic The Action schematic. You can also toggle ' (on the Tilde key) to alternate between the Schematic view and the previous view. For information on using the schematic, see Schematic Basics.
Top The scene from above, along the Y-axis.
Side The scene from the side, along the X-axis.
Front The scene from the front, along the Z-axis.
Camera The scene from the defined camera's view.
Result The result of the composite created in Action.
Context (Batch Only) The context that is set in Batch when accessing Action through Batch. Action uses Context1 as it is set in Batch. For example, if the Batch context is set on the result of an Optics node for which the current Action node is an input, changes you make in Action appear in context of the Optics node. See Viewing Nodes in Context.