Enabling Lustre Interoperability Options
 
 
 

When creating a project in Inferno, you have the option to create at a matching Lustre project. Use this option to simplify media exchanges between Inferno and Autodesk Lustre. This option ensures that, for example, the frame rate is identical in both Inferno and Lustre, or that the Lustre project Render directory is already set up as a library in Inferno.

NoteThe option to create a Lustre project is only available when creating a project, not when modifying an existing one. Also, editing the Inferno project settings after having created the project does not edit the corresponding Lustre settings.

Create Lustre ProjectEnable to create a Lustre project. The Lustre project is created with the following settings, which can be modified in Lustre.

Lustre Project Settings Values Defined by Inferno Description
Project name Name defined in the Project Management menu. Project name
PROJECT_HOME /usr/discreet/project/<project_name>/lustre/ Setup directory— default created by Inferno
RENDERS_FULL_HOME localhost@wt:<path_to_project>/LUSTRE Render directory— default created by Inferno
RENDERS_HALF_HOME localhost@wt:<path_to_project>/LUSTRE Proxy render directory— default created by Inferno
GradeBinHome /usr/discreet/project/<project_name>/lustre/ Grade bin file directory— default created by Inferno
MediaCacheHome /usr/discreet/project/<project_name>/lustre/ Degrain cache directory— default created by Inferno
ScanFormat Defined by the Scan Mode box in the Poject Management menu. Scan Mode—Progressive, F1, F2
Framerate Defined by the configuration template selected in the Project Management menu. Project’s frame rate
DropFrameMode Determined by the project timecode defined in the configuration template selected in the Project Management menu. Drop-frame / Non drop-frame
ProxyWidth Defined by the Proxy Width field in the Poject Management menu. Proxy width
PixelAspect Whether or not to the resolution ratio of the Inferno project is anamorphic. Anamorphic On/Off

ArchitectureSelect which colour space architecture the Lustre project uses, either linear or logarithmic.

SterescopyEnable to define the Lustre project as a stereoscopic project.