When creating a project in Flame, you have the option to create at a matching Lustre project. Use this option to simplify media exchanges between Flame and Autodesk Lustre. This option ensures that, for example, the frame rate is identical in both Flame and Lustre, or that the Lustre project Render directory is already set up as a library in Flame.
Create Lustre ProjectEnable to create a Lustre project. The Lustre project is created with the following settings, which can be modified in Lustre.
Lustre Project Settings | Values Defined by Flame | Description |
---|---|---|
Project name | Name defined in the Project Management menu. | Project name |
PROJECT_HOME | /usr/discreet/project/<project_name>/lustre/ | Setup directory— default created by Flame |
RENDERS_FULL_HOME | localhost@wt:<path_to_project>/LUSTRE | Render directory— default created by Flame |
RENDERS_HALF_HOME | localhost@wt:<path_to_project>/LUSTRE | Proxy render directory— default created by Flame |
GradeBinHome | /usr/discreet/project/<project_name>/lustre/ | Grade bin file directory— default created by Flame |
MediaCacheHome | /usr/discreet/project/<project_name>/lustre/ | Degrain cache directory— default created by Flame |
ScanFormat | Defined by the Scan Mode box in the Poject Management menu. | Scan Mode—Progressive, F1, F2 |
Framerate | Defined by the configuration template selected in the Project Management menu. | Project’s frame rate |
DropFrameMode | Determined by the project timecode defined in the configuration template selected in the Project Management menu. | Drop-frame / Non drop-frame |
ProxyWidth | Defined by the Proxy Width field in the Poject Management menu. | Proxy width |
PixelAspect | Whether or not to the resolution ratio of the Flame project is anamorphic. | Anamorphic On/Off |
ArchitectureSelect which colour space architecture the Lustre project uses, either linear or logarithmic.
SterescopyEnable to define the Lustre project as a stereoscopic project.