About Editing to the Timeline
 
 
 

Editing clips to the Batch timeline allows you to stack video for vertical editing and apply effects to selected segments while continuing to work in a procedural environment. You can also create audio mixes where similar types of audio are grouped together by track. You can conform to an offline version as well as load clips to and from other Visual Effects and Finishing products with all edits and effects preserved.

Each clip brought into Batch has an associated timeline. There are several ways to edit clips to the timeline. You can build a sequence by adding clips in the schematic to another clip's timeline. You can perform insert edits where the timeline changes length to accommodate new material. You can overwrite existing material with new material such that the timeline duration does not change. You can edit entire clips as well as specific frames to any location on the timeline.

When you add other clips to a clip's timeline to create an edit sequence, the clip that you first selected is the “owner” of the timeline. When you make changes to a clip’s timeline, an [E] appears after its name in the Batch schematic, indicating it is edited. This is the clip you select to again access the edit sequence.

You can edit clips to the timeline gesturally or using hotkeys. When you use hotkeys, the Ripple mode is implicit in the editing function. For example, the timeline always ripples with the insert hotkey (I) and never ripples with the override hotkey (O) regardless of the status of the Ripple mode button.

When you edit gesturally, note the following: