Using Submaterials
 
 
 

Use the settings in the Imported tab of the Geometry menu to alter the submaterials of your imported model.

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(a) Use Submaterials button(b) Load Texture button 

Use Submaterials buttonEnable to use materials imported with 3ds Max models.

Load Texture buttonOpens the Import Image browser where you can replace an existing texture on an imported model that already has a defined submaterial.

NoteWhen importing multiple 3D models into an animated sequence, extra settings appear in the Imported tab. See Importing 3D Models.