About Clip Libraries
 
 
 

Use clip libraries to store and organize the clips in your project. You can save individual clips, Source Areas, Record Areas, EditDesks, or EditDesk Libraries to a clip library. You can also load any clip, Source Area, Record Area, or EditDesk from a clip library for use in the current work session. You can delete saved items you no longer need from a clip library.

For each project, a clip library named Default is created. You can use the Default clip library or create your own. You can create one or multiple clip libraries per project. For example, create one clip library to save the clips used for a commercial spot and another to save all the clips used in an animated text roll. Each clip library you create is stored in the current project. Clip libraries support clips of any resolution.

Clip libraries can be displayed in two modes, SingleView and Dual View. Single view is the default view and displays the contents of one clip library. Dual View displays the contents of two clip libraries, each in its own panel. Dual View allows you to use drag and drop functionality to copy and move clips, reels, and projects.

You can access clip libraries in other projects (either local or remote). To access projects on remote machines, you must have Wire. See Copying Local and Remote Clip Libraries to Your Current Project. You can also access clip libraries on a standard filesystem. See Importing and Soft-Importing Image Files.

Clip metadata is stored in clip libraries on your computer's hard disk in /usr/discreet/clip/ <volume name>/<project name>. The actual frames are stored either on the framestore or on the standard filesystem. Media that is soft-imported is not written to the framestore.

Clip metadata comprises various characteristics on the clip, including:

Each frame consists of:

You can load the same clip from a clip library multiple times onto the EditDesk. This repetition of the original frames does not take up space on the framestore because what you actually load are references to the original frames. Information about current framestore usage is provided in the message bar. You can also load a clip from the standard filesystem. This clip does not occupy space on your framestore until you write the clip to the filesystem.