3D Blur Node
 
 
 

The 3D Blur node uses Z-depth map information to create a plausible blur effect. The node accepts a front, back, and matte input. Additional inputs are available for Z-depth map, motion data, and kernel media.

The 3D Blur node can be used as:

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(a) Z-depth input tab (b) Forward Flow input tab (c) Kernel input tab 

The following table describes a general workflow for the 3D Blur node.

Step: Refer to:
1. Apply a lens blur to the image. See Creating a Lens Blur.
2. Determine the shape of the blur. See Changing the Blur Pattern.
3. Apply depth of field effects to the image. See Simulating a Depth of Field Effect.
4. Apply motion blur effects to the image. See Simulating a Motion Blur Effect.